Skip to content

Course

Learning to move and view objects in the 3D environment.

  • 1.1 Navigating the Environment
    • Using the View Cube, Pan, Zoom, Orbit, and Home.
    • Pro Tip: Position your mouse cursor at the top of the screen when zooming out to see the bottom of the workplane faster, or at the bottom to see the top.
    • Switching between Orthographic (flat) and Perspective views.
  • 1.2 Manipulating Appearance
    • Setting Color and Transparency.
    • Hiding and Showing Objects: Use Ctrl + H to hide and Ctrl + Shift + H to show all.
    • Tip: Use Shift + D to hide/show measurement numbers while editing.

Ensuring your designs are accurate for real-world use.

  • 2.1 Measurement Tools
    • Setting the Snap Grid and project units (mm vs. inches).
    • Using the Ruler for absolute and relative measurements.
  • 2.2 Precision Movement
    • Understanding how points snap to the grid based on your increments.
    • Turning off snapping for finer control over curves and Bézier handles.

Building your first 3D models using the shapes library.

  • 3.1 The Shapes Library
    • Placing Primitive Shapes (Box, Cylinder, Sphere).
    • Using the Scribble tool for freehand designs.
  • 3.2 Working with Sketches
    • Using the Extrude and Revolve sketch tools.
    • Editing Points: Double-click a shape to see points; use “Select and Move” mode to reposition them.
    • Correction: Use the Backspace/Delete key to undo a point mistake while sketching instead of clearing the whole shape.
  • 3.3 Shape Properties
    • Adjusting Sides for smoothness (e.g., set a cylinder to 128 sides for a smooth vase).
    • Using Radius and Steps to round the corners of a box.

Moving, sizing, and aligning your designs.

  • 4.1 Movement and Reorientation
    • Translation: Raising and lowering shapes off the workplane using the black arrow.
    • Rotation: Rotating in 22.5° increments by staying inside the circle, or free rotation by moving outside.
    • Mirroring shapes along an axis.
  • 4.2 Scaling
    • Uniform Scaling: Hold Shift while dragging a white handle to maintain proportions.
    • Difference between White handles (scale length/width/height) and Black handles (scale a single dimension) [6].
  • 4.3 The Align Tool
    • Selecting multiple objects and pressing ‘L’ to center or edge-align them.
    • Tip: Select one object after clicking Align to make it the stationary reference point.

Combining shapes to create functional objects.

  • 5.1 Grouping
    • Understanding the difference between Solids and Holes.
    • Subtractive Design: Creating a hole slightly smaller than the main body and grouping them to “hollow out” an object (like a mug or vase).
  • 5.2 Duplication
    • Using Duplicate and Repeat (Ctrl + D) for patterning.
    • Copy and Paste across different designs.

Apply your skills with these beginner-friendly builds.

  • Project A: The Standard Die
    • Rounding a cube, adding text numbers (1-6), and aligning them to the faces of the die.
  • Project B: The Coffee Mug
    • Hollowing a cylinder, adding a Torus for the handle, and engraving a personalized letter.
  • Project C: Geometric Vases
    • Experimenting with cylinders and cones, using the Bevel and Segments settings to create rounded edges.
  • Advanced: Curved Text
    • Wrapping text around a cylinder using a series of “Hole” operations and the Duplicate tool.

Module 7: The Design Process & Fabrication

Section titled “Module 7: The Design Process & Fabrication”

Preparing your work for the real world.

  • 7.1 Strategic Decisions
    • Designing for Fabrication: Considering print tolerances and minimizing support material.
  • 7.2 Sharing and Exporting
    • Exporting: Saving files as .STL or .OBJ for 3D printing.
    • Collaboration: Using notes to share design intent and inviting others to edit. Key Teaching Insights from the Sources: The “Leaky Bottom” Warning: When creating a cup, mug, or soap holder, always remind students to raise the “Hole” cylinder (e.g., by 3–5mm) before grouping so they don’t cut a hole through the bottom . Sketch Frustration: Highlight that the Edit/Modify button or double-clicking is the only way to see individual points in a sketch once it has been closed . Reference Silhouettes: Students can use existing shapes as a guide while sketching. If other objects are in the way, they should Hide the distracting objects before entering the sketch mode .